Skills with Newly-Added Effects
Deflect Arrow: An effect that decreases crossbow damage has been added.
Real Target: Maximum range is increased to 900, increased damage for bows is decreased, and when targeting an opponent, the buff can disappear.
Soul Cleanse: This has been changed to make its use possible between Kamael.
Bleed: An effect that decreases speed has been added.
Skills with Changes to Existing Effects
Shield Mastery: In addition to the effect of increased shield defense and the shield defense rate, physical P. Def. is also increased when heavy armor is equipped.
MP Regeneration: MP Regeneration has been increased for all Kamael.
Kamael: The maximum soul replenishing number has been increased to 40.
Soulless: There are no contract penalties when a Soulless is summoned.
Invincible-type skills: Beneficial buffs can be received while receiving each type of invincible skill.
Furious Soul: The evasion consumption penalty has been removed.
Protection of Rune, Protection of Elemental, Protection of Alignment: The passive effect has been increased, and upon activation, M. Def. and attribute defense are increased.
Archer's Will & Fighter's Will: The passive effect has been increased. When this effect procs, critical rate and skill power are increased.
Cleanse: The skill Cleanse can no longer cure Raid Curse, lethal poison, and several other debuffs.
Wild Magic (Skill): The magic critical rate has been adjusted.
Wild Magic (Item): The magic critical rate has been adjusted.
Dance of Siren: The magic critical rate has been adjusted.
Soul Cry: MP consumption has been decreased.
Hate: Power of the skill has been increased.
Skills with Decreased Casting Time
Skills with Increased Duration
Counter Attack: Duration 5 -> 10 seconds
Dodge Attack: Duration 5 -> 10 seconds
Changes Applied to Short-Range Physical Skill's Power, MP Consumption, and Over-hit
The power of physical attack skills has been increased.
MP consumption for physical skills has been decreased.
Over-hit effect now applies to all powerful physical attack skills (e.g. Mortal Blow).
MP consumption for the following toggle-type skills has been increased: Accuracy, Silent Move, Guard Stance, Soul Guard, Vicious Stance, Shield Fortress, Fortitude, Parry Stance, War Frenzy, True Berserker, Strike Back, Hard March
Changes to Magic Damage Skills
Magic damage is no longer a static value.
The range of possible magic damage depends on the type of weapon being used.
Changes to Kamael Skills and Souls
Kamael skills can now be used without souls. However, the Final Form and Create Dark Seed skills still need souls to be used.
The skill power increases in accordance with the number of replenished souls. At this time, a maximum of 5 replenished souls are consumed.
Changes to Magic Critical Damage
The magic critical rate has been increased to 10 times.
The magic critical damage has been decreased to 3 times from 4 times of normal damage.
The magic critical damage rate has been adjusted so that its occurrence rate does not exceed a maximum of 20%.
Existing Skills Being Given to Other Classes
Abyss Walker: Lure
Bounty Hunter: Crystallize
Elder: Greater Group Heal
Phantom Summoner: Death Spike, Summon Cursed Bone, Curse Poison
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