Before the despicable harm Addition of damage seems to have Bug, yesterday has been an urgent amendment to the (on the 13th). Now the total of the damage caused by the low number of hurt.
I said in my previous article mentioned in this Bug, also hope that they will be able to repair as soon as possible out, allows us to be able to journey. Now in the manikin / arena in the test, even if we point out the despicable face of poisoning caused harm only hurt 120 percent. This coupled with the paralysis / Austrian law weakened (they not only weakened the Arcane Power has also weakened the barrage of injury), it is estimated that no one will complain about thieves law again, and seems to be Cavalier, hunters and riding a three giants die Nerf will begin.
This week I did not hit the thief Act 2200 + animal husbandry, this is my present to make the most sensible choice, I need to use shadow dance all remodeling. Barbaric Reckful Gladiator is also a long time ago to do so, he never used the damage (or even not from the Rogue trainer learned the skills), since 3.0 is the video after the dance, eventually received a return. His team hyped ice are used in law, so they have not affected 3.0.9. Thieves Act standards 41/5/25 grazing damage to natural or a combination of a strong?? Perhaps yes, but I think 3.0.9 is more a try out new talent / new combination of the timing.
Fighting talent I have tried, and I want to say, even after being Nerf, where in the majority of damage is still a stronger portfolio. The impulse to prepare now obviously insufficient harm in 3.1.0 specifically modified hammer / rapid / armor-piercing and it will be better. But knuckle / knife attack was not fatal / bullying, the increase in violent attack seems useless. Similarly, even though the failure was because of the courage to live halo more anti-war, but there are no quick reply to you at any other time in more vulnerable, especially in the face of hunters you 20% less 4% of the therapeutic effect and long-range immunity. The entire battle did more harm, but it does not thieves, animal husbandry in addition to all the necessary combination of CD / mobility / batter points back / prowling grade. Of direct injury, especially long-range damage is very fragile. Fighting talent in the 3.1.0 changes before I continue to use the damage, and perhaps will find the opportunity to try to shadow dance.
Rogue / Ueno Tak / Shaman, TBC Tak reincarnation?
S5 start since I've tried a lot of double-physical combination, in the majority of such combinations where I have felt that a board should be A (blood DK, disciplinary Cavalier, fury warrior) or hunters to replace me. Other dual-physics team from start to finish has been suppressed me, this is the reason we lost. Thieves Act like a combination of animal husbandry could also easily control the other DPS in a vertigo I destroyed within.
TBC are Germany when I very much enjoy a portfolio, but now it seems in any way nor is it a combination of the strongest 3v3. Thief / Ye Tak / shaman can really find the kind of wizard or priest in a response from him before the knockdown of fun. We are in the vicinity of the beginning of 2050, the second evening with a ten-game winning streak marked 2150. I think if you use force thieves to hit the chopper, wild Tak is the best choice for you.
Thief / Ye Tak dual chopper team to deal with the advantages of a three plate
1) the traditional sense dual chopper team was eating livestock thieves Act. Ye Tak immune sheep / frost nova. Open not only to violent fear can also be immune to break 15 seconds. In addition, firms also charge that they will be most difficult to control the entire game in the near war, is also used to kill the minister of budget.
2) Two-prowling still so that the first outbreak of points is very flexible. I can let wild attack damage to a large number of German destruction. Or wild Tak hands can use Bear form / eat the first round of the outbreak of the bark.
3) the 5 percent mark wild storms hit very well, shaman can give you courage, wind anger, and the power of earth totem. Will be able to add almost directly onto the five-star / framed know-how, which is the highest melee DPS configuration.
4) cut broken and kidney do not share the descending blow and can not be free / flash to lift! Despite the hurt will be broken, but we need is control then a few seconds, then had a break in one of the goals was to fight the two energy trough space, and then he died. 3.0.8 The change is not a surprise attack and attack-sharing reduced halo will be able to start 7 seconds.
5) Ueno Germany, albeit limited, treatment volume, but still in the strength of activation in close proximity to game play a significant role. Then cut pieces of hurricane control very useful.
Despite a 30% increase in bloodshed laceration injury, but I did not damage their own talent to point out blood spatter / fragmented Glyph. In the dual portfolio of near waryou are going to take place, and then 40 percent of new cutting and bravery / the wind effects of anger Baqun together. Even if the other side is a force plate, we still rarely need to use separate pressure go. Cutting +I played when the goal can be as low blood volume has been boning. I chose the 3 o'clock courage Glyph of failure and avoid, as it can in the fight against the chopper / Hunter team has the largest ability to survive. Plus an additional 10 seconds to get away preparatory effect is very obvious that 6 percent to reduce the total damage is also true.
Thieves law on animal husbandry and the vast majority of priests teams:
Suppression of priests, apart from this combination is more powerful than and no different from the classic Germany. I need to do is just put a then ran out of the first tube of energy, after all the wild things and Germany, because thieves law, animal husbandry to control than to control him even more difficult the second thief.
With healers on the team:
Suppression of healers, no other can be said. Unlike thieves injury law is sometimes inadequate, animal husbandry, Express to target required. 5:00 + fear immune allow wild German output in the wizard found many super injuries.
Dual-physical:
Suppression of the best fight that war near the face of hunter / X / therapy, as far as possible behind the beat in the columns X, to suppress him as little as possible by hunters hurt. Faced with double-near times of war, the general play that caused the most harm in recent warfare. To violent warrior / blood DK as an example, if we beat blood DK fury warrior will cause too much harm. Playing violent treatment of soldiers can not eat Debuff, can also put on him a lot of damage shield less output. DK has been relatively easy / blinding / sorcery control. Rage has no shortage of angry soldiers, so they give up anger him just do not care. We use the blood / poison can cause high body armor target a lot of harm. As long as I can suddenly incoming 1w + outbreak of injuries, we won.
Tomorrow will be better
Bite the outbreak of violent injury is limited, the damage has just been weakened, the future thief / Ueno Germany is estimated to be no longer subject to any weakened. In addition to the foreseeable damage PvE upgrade, thieves wild Tak's are sufficient to gain a foothold.
Tak and wild eye-catching performance in 2v2, in 3v3 does not have much choice. Disciplinary Cavalier can better support / protection team, the more self-sufficient wild German occupation, and another self-sufficiency, together with vocational Rogue be able to benefit more.
I am very much looking forward to the future portfolio and I hope to be able to patch three giant is subject to change, so that thieves wild Germany scale new heights. Thieves sometimes seem thankless law, animal husbandry, kitchen knife teams play no brains or a good change of tempo.
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