First, anger can not be dried up
So you have a certain probability of causing the enemy in close combat injuries after an extra rage point.
Each increased by only 1 point trigger anger and attacks triggered only by white, after the fill has 40 percent, according to incomplete statistics probability. 1:00 On the one hand, this anger with the endless anger, Titan's grip dual holding hands to create the efficiency of the anger is really a drop in the bucket, on the other hand, the soldiers now anger is a serious spill.
(In here have to say that a small episode, 3.0 before the endless anger as the least useful one of the top talent, Blizzard also said to improve. 3.0 after it has become a point of no talent is not really that 1:00 talent is very good value for money, but the news did not improve.)
Second, strengthen chi roar down
Make your chi roar down the enemy close combat skills to reduce the intensity of the effect of attacks increased by 8% / 16% / 24% / 32% / 40%.
Point it is purely a waste of talent points, compared with the thin voice of the blast, and heavily armed cost is much higher, since the opening of the 3.0 after the violent systems of second-tier talent not my point, and the first 10:00 floor is pleasing to the eye of many, one the second floor of this value should be reversed it?
If you want to change, then I think we should put it and the anger can not be dried up the merger, receive extra points 1/2/3/4/5 anger.
Third, strengthen the cis cleavage Tsam
Make your chopping skills cis cleavage additional injury enhance 40/80/120%.
Thiophene wow, this 120% may seem beautiful, and I specifically checked Shun go chop chop additional injury - 222, it appears that 2 is also extremely talented, and I was impressed once the mid-point, the reasons are Help put my talent in the "plus" to have missed something in reading.
Fourth, strengthen valiant fight against
Makes you heroic combat skills and the amount of anger 1/2/3 point reduction.
Have to say that the role of such a single gift at 3.0 soon after the extinction may be the talent has become obsolete, rustic earth fighters appeared on the talent, the good treasure this "living fossil". Proposed changes: and strengthen the cis cleavage Tsam merger.
Friday, anger master
(In combat) every 3 seconds 1:00 anger value.
To say nothing of the, especially in the arms talent points to bear in the case of comparison, the talent is there was nothing added.
(But let me think of this talent for a long time ago right-click on the target will be able to enter the fighting bug, of course, that was a 3 knife fighter can a person's time)
Sixth, strengthen the tear
Seven, and strengthen the Emergency
Eight, and strengthen repression
Nine, blood of breath
This series of talent together is because they are fighting posture and have a great relationship, in fact, if Blizzard can solve the practicality of fighting stance, then the problem (Blizzard is also true in this respect have a great effort ), which are very good natural talent, even though they are some of the efficiency was not high.
There is my own personal experience, sometimes very fierce fighting posture, sudden death (after a maximum of 40 points can only anger the value of consumption), and Blood together with the enhanced flavor can suppress the manufacture of very large short-term harm.
But more often the effect of these two simply not get out, on the battlefield you have this feeling better, Emergency, flat cut, cut tendons, torn, deaths, on the one hand the efficiency of the fighting in this posture 4 total CD6 second, was extremely low (so sometimes I do not cut the tendons)
On the other hand you will find at your continuous or mixed with blasting machine after the ping hack with a full rage of anything you do not, cut for doing so? Then only 25, the anger, the same short period of time you are doing nothing.
However, brushed aside all these to say the least, an objective view, strengthen the tear, and strengthen repression, Blood breath, post-traumatic injury are very considerable improvement, but their low efficiency heinous, coupled with their low efficiency of the fighting posture, has determined the role of these endowments can not. And strengthen the EU, if you are violent gesture as the main operational posture of the soldiers, then it simply is the waste residue.
Weapons waste talent in the talent of up to 7, WoTLK weakness, even if incomplete because it can not say that has a big problem.
And must be pointed out that violent department specialized dual weapons, precision is also very little value, but taking into account the relationship between TG, it put them one of the horse.
Say so much, I want to express the fact the soldiers are biggest weaknesses are - (objective) power difference or the outbreak of the problem interval. This and other physical occupations for comparison it is apparent anomaly:
Paladin - Warrior: Sacred Storm - Tornado Tsam, against the Crusaders - the death, the trial -? , But also sanctions and remorse QS ordered the trial of the halo / paralysis goal must burst.
Death knight skills by many, however, the soldiers no good according to what skills can only learn learn skilled heaven brother for using the wheel back and forth gesture cool.
Stalker: Ah yes interval has erupted, I beg your pardon, control skills, and night to?
Village raid hunters look light output would not have said, there are teammates at the cover of Arena, this fort on the tube to work it.
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