But also for the current version of what weapons are no differences, so their preference is to see, think what what. But I found many of whom gave me the feeling of hatred for the TPS are respected, I think now a lot of tanks are not the basic pursuit of a tank to a mistake? Is it because of the impetuous era, and even tanks can not calm the??
Why are so highly regarded TPS? Yes because no matter how resistant, nor what the data show, while the TPS can be posted in the forum a map, then said, look, I many NB, pulling much more stable? This is the soldier's own vanity caused by, or as a result of aggressive public Cavalier and soldiers had to change the ultimate goal?
Say we have the main contradiction between the two and secondary contradictions, avoid injury and TPS who is more important? Resistant housing, and can be stopped, can only choose one, what election? Personally, I think, as a tank, it should be free to pursue injury, in other things as long as they can meet the demand, all injury-free choice.
Me cite an example, a BOSS, you arrive TPS as long as 1000, then it will definitely not OT, this case, you arrive 1000000000000 TPS, the TPS and you arrive 1001, What's the difference? Apart from a show a show off should not they have anything to do with the different nature of it? Of course, this has nothing to do TPS data and DPS. If it is me, I will choose 1001TPS, then the conversion of all other attributes in order to avoid injury.
Then someone might give a similar example, saying how all circumstances, I choose not too high TPS Mody. But I would like to ask, what is all how? Here you are not treating you it? Treatment are novice, will not increase the blood, you it? Treatment of sudden card, then let the skills do not come out, you Mody?
The pursuit of TPS's, TPS limit has it? Or say, TPS has the critical point of it? Has reached a certain value, there will be no more any real meaning.
That many choose to avoid injury, In any case, there is indeed improvement, right? Avoid injuries have at the end of it? No, when you stack injury-free benefit for everybody.
As a professional copy of MT, he is only one attribute is to exhaust all efforts to improve, that is injury-free, while other things, but additional requirements, as long as the basic line can arrive to meet the team requested it.
Survival, is it not the ultimate pursuit of a tank?
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