Playon research projects of the United States group since 2005, continued to collect a lot about "World of Warcraft" data, such as upgrading the speed of players, online time, the reasons for giving up the game and so on, these data on how to set up Level Games, both to maintain occupational balance important revelation. At the same time, there is also one of a lot of very fun, or are totally contrary to our expectation of the truth. Very grateful to the "King Flash" users, who will the survey translated into English. Because the original is too long, the following is the selection of some of the main features (article in 2005, when data are collected with the current situation there is some discrepancies in):
1, upgrade the formula
Rise to the next level of the time required is roughly linear approximation formula is:
Rise to the next level of time required (minutes) = (now Level x 17.8) - 49
Similarly, each Level of the online time required can also be derived, approximate formula is:
Level-specific cumulative online time (minutes) = 8.9 x the current Level (current Level -5.5)
2, Level node
At level two nodes 30,40, the upgrade will apparently be very slow progress, that is to say from 30-31, from 40-41 are required more time to WoW Power leveling. 40 is a buy because horse, so players will have to spend more time possible to make money, which led to escalation of the slowdown. As to why 30 is the slower pace, and now not think of a better explanation.
3, the fastest growing more quickly?
Escalation of the fastest 1% of the people at the time required for 4-5 days, the fastest 5% of the people at 6-7 days, and the fastest at 10% were between 7-8 days.
4, which WoW Power levelingcareer best?
Escalation of the fastest growing occupations are Mage, the average level over time is 14.73 days, while the slowest are Druid, required 16.45 days. At 1-20 level between the Mage Druid quickly upgrade faster than 10%; at between 21-40 rank, upgrade Mage Druid quick faster than 14%; at between 41-60 rank, the Mage Druid quickly upgrade faster than 20%.
5, full-class average time
From 1-60 spent an average of 15.3 days, the median is 13.9 days.
6, teams would actually slow down the speed of WoW Power leveling
81,887 players through the data collection and found that the higher rate rose to team up under the required level by the time more. Level at 2-10 years, never team players per liter of a fast 23 minutes; at 11-20 level, the players never to team up one liter of 40 minutes faster; at 21-30 Inter-class, never team players per liter of a fast 74 minutes; at 31-40 level, the players never to team up one liter of 130 minutes is fast; level at 41-50 years, from non-team players per liter of a fast 215 minutes; at 51-60 level, the players never to team up one liter of 293 minutes is fast.
7, why do we feel that the team will WoW Power levelingfaster?
More players to team up because the overall WoW Power levelingfaster, especially when the effect of low-Level more obvious. In other words, although at Powerlevelingfaster on gaining experience, but full class Powerlevelingplayers have a longer time. Analysis Powerlevelingthink because of the lack of necessary communication, so the process of making games has become boring, it is difficult to adhere to a long time online.
8, many people go not to the server
In order to compare different types of services during the upgrade speed, collected a total of 81,887 players to analyze the data. PvE (Medium) server upgrade faster in PvE (crowded) servers and RP (crowded) server. At 1-20 grade, upgrade the speed difference of 15 minutes each Level (quick 13%); at 21-40 grade, upgrade the speed difference between the Level of each 87 minutes (quick 19%); and in 41-60 grade, upgrade the speed difference of 192 minutes each Level (quick 21%).
9, male house favorite kind of occupation and ethnic PLAYING?
Weekly online thieves are the most time than many other occupations, the average of two hours. Hunter more than 5.5 hours (28%).
Pygmy and dwarf the shortest time online than other ethnic groups on average 1-2 hours less.
10, Association of the usefulness of
Through different servers 62962 players found that those who get rid of a trumpet, 62 percent have joined the Association's role. 43 after 90% of the roles have joined the Association.
40 after the Association add players online time more stable, did not join the Association's players are relatively large fluctuations in time. At 50, the Association did not add more players online.
11, Warlock abandoned
Warlock players created role, has reached 27% at level 40-60 before being abandoned. Followed by the Shaman (24%), soldiers (21%), Mage (17%), priests (17%), and Druid (5%), while???, hunters and thieves are rarely abandoned. |