Azeroth history, a relic of World War II can be seen everywhere, but the threat of war has never been so widespread. To battle each other, cross-flow of blood, but as all the conflicts, even in the most intense fighting, it must comply with certain rules of engagement. Understanding of these rules have helped to shape the enemy's strategy of confrontation.
We hope the following guidelines are the same or opposing camps when the fighting between the players followed the basic principles of a code of conduct, trying to include PvP battle that may arise to any and all circumstances, but not exhaustive, it will certainly not describe the situation happen. Therefore, we retain the specific circumstances of a specific analysis in accordance with rights.
PvP server is designed to permit tribal and inter-league players fighting in public. Same, PvP server player has a strong ability to solve problems on their own. So the terms of certain norms different than those in non-PvP servers, the only difference are listed below.
This section describes the tribal and Alliance PvP combat between players.
When the formation of PvP agreement, currently being implemented anti-harassment provision does not apply PvP server. Players be able to handle conflict by fighting, Game Manager [GM] only in extreme circumstances will intervene.
Often think it is "disgraceful" behavior would be considered as a PvP skill, and is no longer regarded as harassment. (Beta Note: Beta testing GM will closely monitor the behavior. If Game skills abuse, GM will be asked to stop the behavior.)
General code of conduct provisions are still applicable. Names such as inappropriate, obscene language, sending information such as acts of trash still in accordance with the terms of the current norms.
This section describes the same problem between the player's camp.
Since the same camp (tribe vs tribe, Alliance vs Alliance) PvP agreement between the non-existent, so the implementation of standard clauses.
Our bottom line is to let World of Warcraft players to provide entertainment to all and safe environment. World of Warcraft is a Massively Multiplayer Online Games [MMORPG], Key words are "Massively Multiplayer." Playing games, you will encounter thousands of other players, from different backgrounds, sharing different experiences. Perhaps certain types of behavior does not matter for you, but please take into consideration other acts of these people have completely different understanding. We have done our best to bring the game to do a good job, but now the players you bring to their lives. Wise choice my friend.
Added - the death of the impact of
PVP provisions of this section for the latest addition, please read the following to obtain the specific definition of the content.
One team or several teams players in the city after the death, should not carry out the death of more than two times the impact. Antagonistic or defensive players must be thoroughly eliminated invasion players, so that the entry into force of this provision. If the invasion of a revival of his teammates into battle is not affected by this constraint, because it has not been completely eliminated from this region. Defense must be a clear demonstration of control of the region. This provision is limited to cities. Violation of this Terms of players will be asked to leave the region, if the Games are not comply with the administrator's instructions, it may lead to further action. Players must leave the region of not less than one hour. PVP rules may adjust the future, the terms be changed.
Defined as the city has a tribal or guarding any place league.
The impact of death is defined as repeat back after the death of an area.
Eliminate the definition of an enemy of the other side of death or withdrawal has been thoroughly defeated.
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